Baker Street Nights (3D)
🕵️ A Sherlock Holmes game — The consulting detective himself
Step onto the most famous street in fiction after midnight. A full 3D Baker Street stretches before you — terraced houses with lit and darkened windows, gas lamps pooling light on wet cobbles, fog closing over the far corners, and a hansom waiting at the kerb. Walk it freely: seven places from the canon are hidden along the street and its side alley, each with its story — the door of 221B, the watcher's lamp, the Empty House, and a certain word scrawled in red. Find all seven to close your evening walk; your fastest circuit is remembered.
- ✅ Free
- 🔓 No sign-up
- 🌐 Runs in your browser
- 📱 Desktop & mobile
What it does
A street, not a room
An open, walkable Baker Street with a crossing and a side alley — Georgian terraces with sash windows, fanlit doors, area railings and chimney pots, and lived-in rooms glowing behind the glass. Explore in any order.
Gaslight, fog and rain
Flickering gas lamps mirrored in wet setts and puddles, drizzle glinting in the lamplight, fog drifting down the street, a moon over the rooftops — and the sounds of wind, rain and distant hooves.
Seven canon discoveries
From the brass knocker of 221B to the scrawl on the alley wall — every find tells its piece of the legend.
How to play
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1
Click to take the street; walk with WASD, sprint with Shift.
-
2
Approach anything that glows faintly and press E.
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3
Discover all seven places to complete the night walk.
Built in three.js with procedurally painted textures, real-time reflections and HDR lighting, in the spirit of the great 3D detective games — one street, freely yours, no setup. The ✨ button in the bar trades detail for speed on slower machines.