Tools / Game Room Β· Forensics Game

πŸ”¬ The Trace Evidence Bureau

πŸ•΅οΈ A Sherlock Holmes tool β€” The consulting detective himself

Holmes practised forensic science before the world had a word for it β€” 140 tobacco ashes, the mud of every London borough, the worn R of a particular typewriter. The Bureau hands you a dossier of independent traces and a line-up of candidates. Each trace narrows the crowd; only one candidate survives every narrowing. Convict on convergence, never on a single clue β€” and learn why the suspect who fits three traces beautifully but contradicts the fourth walks free.

βœ… Free to use β€” no account, nothing to configure.

What it does

πŸ”¬

Dossiers without end

AI-drawn trace sets β€” ash, soil, gait, fibre, ink β€” fresh every round.

🎯

Convergence, not hunches

Four candidates fit some of the traces; exactly one fits them all. The near-miss teaches the most.

βš–οΈ

Class versus individual

Every verdict explains which traces merely narrowed the crowd and which one picked the face from it.

How to use it

  1. 1

    Open a dossier: three or four independent traces from one scene.

  2. 2

    Test each candidate against every trace β€” one contradiction acquits.

  3. 3

    Name the survivor and hear the convergence spelled out.

Locard's exchange principle β€” every contact leaves a trace β€” was stated decades after Holmes lived by it. The Bureau trains the honest version: traces narrow; only convergence names.

πŸš€ Launch The Trace Evidence Bureau