Stories / The Hound of the Baskervilles

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The Grimpen Mire Crossing

Plan a crossing of the great mire — path, pace, and the fog rolling in behind you.

Stapleton kept his hound on an island in the Grimpen Mire, reached by a path only he knew. On the last night, the fog decides everything. Set your crossing and see whether the moor lets you back.

Drawn from The Hound of the Baskervilles (The Four Novels, 1902) — read the summary & analysis, or try Suspects of the Moor, this story's game. More at the Game Room and the tool bench.